Debugger (Beta)
Zed uses the Debug Adapter Protocol (DAP) to provide debugging functionality across multiple programming languages. DAP is a standardized protocol that defines how debuggers, editors, and IDEs communicate with each other. It allows Zed to support various debuggers without needing to implement language-specific debugging logic. This protocol enables features like setting breakpoints, stepping through code, inspecting variables, and more, in a consistent manner across different programming languages and runtime environments.
Supported Debug Adapters
Zed supports a variety of debug adapters for different programming languages:
-
JavaScript (node): Enables debugging of Node.js applications, including setting breakpoints, stepping through code, and inspecting variables in JavaScript.
-
Python (debugpy): Provides debugging capabilities for Python applications, supporting features like remote debugging, multi-threaded debugging, and Django/Flask application debugging.
-
LLDB: A powerful debugger for C, C++, Objective-C, and Swift, offering low-level debugging features and support for Apple platforms.
-
GDB: The GNU Debugger, which supports debugging for multiple programming languages including C, C++, Go, and Rust, across various platforms.
-
Go (dlv): Delve, a debugger for the Go programming language, offering both local and remote debugging capabilities with full support for Go's runtime and standard library.
-
PHP (xdebug): Provides debugging and profiling capabilities for PHP applications, including remote debugging and code coverage analysis.
-
Ruby (rdbg): Provides debugging capabilities for Ruby applications
These adapters enable Zed to provide a consistent debugging experience across multiple languages while leveraging the specific features and capabilities of each debugger.
Getting Started
For basic debugging you can set up a new configuration by opening the New Session Modal
either via the debugger: start
(default: f4) or clicking the plus icon at the top right of the debug panel.
For more advanced use cases you can create debug configurations by directly editing the .zed/debug.json
file in your project root directory.
You can then use the New Session Modal
to select a configuration then start debugging.
Configuration
While configuration fields are debug adapter dependent, most adapters support the following fields.
[
{
// The label for the debug configuration and used to identify the debug session inside the debug panel & new session modal
"label": "Example Start debugger config",
// The debug adapter that Zed should use to debug the program
"adapter": "Example adapter name",
// Request:
// - launch: Zed will launch the program if specified or shows a debug terminal with the right configuration
// - attach: Zed will attach to a running program to debug it or when the process_id is not specified we will show a process picker (only supported for node currently)
"request": "launch",
// program: The program that you want to debug
// This field supports path resolution with ~ or . symbols
"program": "path_to_program",
// cwd: defaults to the current working directory of your project ($ZED_WORKTREE_ROOT)
"cwd": "$ZED_WORKTREE_ROOT"
}
]
Task Variables
All configuration fields support task variables. See Tasks
Breakpoints
Zed currently supports these types of breakpoints
- Standard Breakpoints: Stop at the breakpoint when it's hit
- Log Breakpoints: Output a log message instead of stopping at the breakpoint when it's hit
- Conditional Breakpoints: Stop at the breakpoint when it's hit if the condition is met
- Hit Breakpoints: Stop at the breakpoint when it's hit a certain number of times
Standard breakpoints can be toggled by left clicking on the editor gutter or using the Toggle Breakpoint action. Right clicking on a breakpoint or on a code runner symbol brings up the breakpoint context menu. This has options for toggling breakpoints and editing log breakpoints.
Other kinds of breakpoints can be toggled/edited by right clicking on the breakpoint icon in the gutter and selecting the desired option.
Settings
stepping_granularity
: Determines the stepping granularity.save_breakpoints
: Whether the breakpoints should be reused across Zed sessions.button
: Whether to show the debug button in the status bar.timeout
: Time in milliseconds until timeout error when connecting to a TCP debug adapter.log_dap_communications
: Whether to log messages between active debug adapters and Zedformat_dap_log_messages
: Whether to format dap messages in when adding them to debug adapter logger
Stepping granularity
- Description: The Step granularity that the debugger will use
- Default: line
- Setting: debugger.stepping_granularity
Options
- Statement - The step should allow the program to run until the current statement has finished executing. The meaning of a statement is determined by the adapter and it may be considered equivalent to a line. For example 'for(int i = 0; i < 10; i++)' could be considered to have 3 statements 'int i = 0', 'i < 10', and 'i++'.
{
"debugger": {
"stepping_granularity": "statement"
}
}
- Line - The step should allow the program to run until the current source line has executed.
{
"debugger": {
"stepping_granularity": "line"
}
}
- Instruction - The step should allow one instruction to execute (e.g. one x86 instruction).
{
"debugger": {
"stepping_granularity": "instruction"
}
}
Save Breakpoints
- Description: Whether the breakpoints should be saved across Zed sessions.
- Default: true
- Setting: debugger.save_breakpoints
Options
boolean
values
{
"debugger": {
"save_breakpoints": true
}
}
Button
- Description: Whether the button should be displayed in the debugger toolbar.
- Default: true
- Setting: debugger.show_button
Options
boolean
values
{
"debugger": {
"show_button": true
}
}
Timeout
- Description: Time in milliseconds until timeout error when connecting to a TCP debug adapter.
- Default: 2000ms
- Setting: debugger.timeout
Options
integer
values
{
"debugger": {
"timeout": 3000
}
}
Log Dap Communications
- Description: Whether to log messages between active debug adapters and Zed. (Used for DAP development)
- Default: false
- Setting: debugger.log_dap_communications
Options
boolean
values
{
"debugger": {
"log_dap_communications": true
}
}
Format Dap Log Messages
- Description: Whether to format dap messages in when adding them to debug adapter logger. (Used for DAP development)
- Default: false
- Setting: debugger.format_dap_log_messages
Options
boolean
values
{
"debugger": {
"format_dap_log_messages": true
}
}
Theme
The Debugger supports the following theme options:
/// Color used to accent some of the debugger's elements
/// Only accents breakpoint & breakpoint related symbols right now
debugger.accent: Color used to accent breakpoint & breakpoint related symbols editor.debugger_active_line.background: Background color of active debug line