GDScript
Godot GDScript language support in Zed is provided by the community-maintained GDScript extension. Report issues to: https://github.com/GDQuest/zed-gdscript/issues
- Tree-sitter: PrestonKnopp/tree-sitter-gdscript and PrestonKnopp/tree-sitter-godot-resource
- Language Server: gdscript-language-server
Pre-requisites
You will need:
- Godot.
- netcat (
ncorncat) on your system PATH.
Setup
- Inside your Godot editor, open Editor Settings, look for
Text Editor -> Externaland set the following options:- Exec Path:
/path/to/zed - Exec Flags:
{project} {file}:{line}:{col} - Use External Editor: "✅ On"
- Exec Path:
- Open any *.gd file through Godot and Zed will launch.
Usage
When Godot is running, the GDScript extension will connect to the language server provided by the Godot runtime and will provide jump to definition, hover states when you hold Ctrl/cmd and other language server features.