Frequently Asked Questions
We know that users enjoy contributing to projects like Zed. We also understand that being able to audit the codebase of a critical tool helps to establish trust in both the tool and its creators.
Our intention is to open-source the core of Zed while omitting any code related to features we aim to monetize.
The exact timing of when these pieces will be open to the public isn't clear to us at this point, but we will share updates as they emerge.
Currently only those invited from the waitlist can download Zed. You must either be invited from the Waitlist or be invited by an Insider. We are constantly adding waves of new Insiders from our waitlist, so hang tight! Adding people in groups allows us to continually get feedback as we develop Zed so we can build the best editor possible.
We currently don't offer a convenient way for users to log out of GitHub from within Zed. If you'd like to log out, follow these steps:
- Open the
Keychain Access
application - In the
login
keychain, find and delete thehttps://zed.dev
entry - Restart Zed
- Open the
We're focusing on a single platform for now because we're a small team. At our current scale, maintaining additional platforms would represent a big cost without much additional learning. We plan to support Linux and Windows before 1.0, and to support a web version some time after that.
Any news will be posted to our platform-tracking issues.
While we are committed to building a stable, professional-grade editor, you'll likely run into bugs and pain points throughout the alpha and beta phases. Additionally, Zed may not support all languages you use and may not be available for your preferred operating system. What we can confidently say is that we are working hard to bring you the features, support, and stability you need to make Zed your homebase editor for building great software.
As diligent as we try to be with every line of code we write, human error is inevitable, especially during periods of rapid development. Make sure to properly backup any code you are working on in Zed to protect yourself from potential catastrophic events. While we believe Zed to be safe to use, it is always advisable to err on the side of caution in these early stages.
Language servers are stored at
~/Library/Application Support/Zed/languages
. See language servers for more information.The
settings.json
can be found at~/.config/zed/settings.json
. See configuring Zed for more information. Thekeymap.json
can be found at~/.config/zed/keymap.json
. See key bindings for more information.The last 1000 lines of Zed's log file can be opened in a Zed buffer by searching for
zed: open log
within the command palette. If you need to view more history, you can find the full log file at~/Library/Logs/Zed/Zed.log
.We stopped working on Atom and started on the foundations of Zed when we realized that we couldn't shape Atom into our vision for the ultimate editor. While we respect and appreciate the innovations brought by Visual Studio Code, we never found ourselves loving it enough to give up on the dream. Ultimately, we think we're going to add the most value to the world by creating something new. It's also a lot more fun.
As the last letter of the alphabet, Zed symbolizes the ultimate in our pursuit of building the perfect editor. This is the tool we've always envisioned using, and we believe it to be the last one we will build.
We plan to make Zed extensible via WebAssembly, but we're taking a different approach than we did with Atom. Our goal is to make Zed fast, stable, and collaborative first, extensible second. We'll be taking a more conservative approach with our APIs to ensure we can preserve our core values even as users add extensions.
Yes. Zed will be free to use as a standalone editor. We will instead charge a subscription for optional features targeting teams and collaboration.
We'd like to be as open as possible while maintaining the ability to run a profitable business. This probably means some kind of "open core" model, where the editor is available under the GPL but other parts of our system remain proprietary. The timeline and exact strategy are still uncertain at this stage.
This isn't something we're worrying too much about right now, but we anticipate adding enterprise-focused features eventually.
When we started on Zed the Rust UI framework space was much younger. In absence of a mature solution that met our exact needs, the simplest path for us was to build it ourselves. We're too far into things now to change at this point. We also like our framework. It's working well for us.
Yes. All interactions between collaborators are proxied through our servers. This ensures much greater reliability than peer to peer connections. It also allows us to store a small amount of server-side state about each shared project, which makes it faster for new collaborators to join the project.
user identification - When you're not signed in, we don't send anything to our servers. When you do sign in, we establish a WebSocket connection to one of our servers that's associated with your Zed account, but we don't send any other data.
project metadata - When you're in a call and you share one of your projects, we send to our servers the name of that project, and the relative paths of all of the files in that project. We also send the names of any language servers that are running for that project, and their status messages.
file contents - When you're sharing a project in a call, your collaborators can open any file in your project, as well as files that are returned by your language servers from requests like 'go to definition' and 'find all references'. When they do open these files, we send them to our servers, which forward them to the collaborator.
Currently, very little.
The only data that we store in our database are the file paths and language server statuses in shared projects. All other data stays on the host and is proxied through our servers when requested by a guest.
We intend to add the ability to record editing sessions, but we'll make it clear when we do this.
Again, if your project is not shared in a call, we will never send any information about it to our servers.
We plan to monetize optional network-based services integrated into the editor. The editor itself will be free to use.
Yes. We sold equity in our company to investors to enable ourselves to give Zed the focus it deserves.