Zed Decoded: Async Rust

04/09/2024

Building a Text Editor in the Times of AI

03/26/2024

Between Editors and IDEs, Where Zed Falls

03/13/2024

The Full Spectrum of Collaboration

02/28/2024

We Have to Start Over: From Atom to Zed

02/12/2024

Optimizing the Metal pipeline to maintain 120 FPS in GPUI

02/07/2024

User themes now in Preview

01/31/2024

Ownership and data flow in GPUI

01/25/2024

Zed is now open source

01/24/2024

Why the big rewrite?

01/23/2024

AI Continues to Impress

01/22/2024

Introducing Channels for Collaboration

01/17/2024

GPUI 2 is now in production

01/03/2024

Zed Weekly: #29

12/15/2023

Zed Weekly: #28

12/04/2023

Zed Weekly: #27

11/24/2023

Zed Weekly: #26

11/10/2023

Zed Weekly: #25

11/03/2023

Zed Weekly: #24

10/20/2023

Zed Weekly: #23

10/13/2023

Zed Weekly: #22

10/06/2023

Zed Weekly: #21

09/29/2023

Zed Weekly: #20

09/18/2023

Zed Weekly: #19

09/11/2023

Zed Weekly: #18

09/05/2023

Zed Weekly: #17

08/22/2023

This Week at Zed Industries: #16

08/18/2023

This Week at Zed Industries: #15

08/11/2023

This Week at Zed Industries: #14

08/04/2023

This Week at Zed Industries: #13

07/28/2023

This Week at Zed Industries: #12

07/21/2023

Introducing Zed's preview channel

07/19/2023

This Week at Zed Industries: #11

07/14/2023

This Week at Zed Industries: #10

07/07/2023

This Week at Zed Industries: #9

06/30/2023

Introducing the assistant panel

06/28/2023

This Week at Zed Industries: #8

06/23/2023

This Week at Zed Industries: #7

06/16/2023

Building a platform that open sources itself

06/14/2023

This Week at Zed Industries: #6

06/09/2023

This Week at Zed Industries: #5

06/02/2023

Introducing Zed's new panel system

05/31/2023

This Week at Zed Industries: #4

05/25/2023

This Week at Zed Industries: #3

05/19/2023

This Week at Zed Industries: #2

05/12/2023

Copilot x Zed

04/20/2023

Fixing Zed's license agreement

04/05/2023

Enabling low-latency, syntax-aware editing using Tree-sitter

03/27/2023

Introducing Zed: A high-performance, multiplayer code editor. Now in beta.

03/15/2023

Leveraging Rust and the GPU to render user interfaces at 120 FPS

03/07/2023

This Week at Zed Industries: #1

01/23/2023

How CRDTs make multiplayer text editing part of Zed's DNA

12/01/2022