Introducing Zed's new panel system
The panel system in Zed has been reworked to allow for more customization and flexibility.
This Week at Zed Industries: #4
A week of iteration and planning, of details large and small.
This Week at Zed Industries: #3
Saying our goodbyes to Petros, and adding lots of little features.
This Week at Zed Industries: #2
The second of many quick updates on what's happening at Zed.
Copilot x Zed
GitHub Copilot is now available in Zed.
Fixing Zed's license agreement
We've updated Zed's license to clearly reflect our intention to protect your privacy.
Enabling low-latency, syntax-aware editing using Tree-sitter
A tour of Zed's syntax-aware editing features, and how we use Tree-sitter to implement them efficiently.
Introducing Zed: A high-performance, multiplayer code editor. Now in beta.
Zed is now ready for your keystrokes and feedback.
Leveraging Rust and the GPU to render user interfaces at 120 FPS
A deep-dive into the graphical underpinnings of GPUI, the hardware-accelerated framework that powers Zed's user interface.
This Week at Zed Industries: #1
The first of many quick updates on what's happening at Zed.
How CRDTs make multiplayer text editing part of Zed's DNA
A detailed exploration of Zed's eventually-consistent text representation.