Blog

Introducing Zed's new panel system

The panel system in Zed has been reworked to allow for more customization and flexibility.

05/31/2023

This Week at Zed Industries: #4

A week of iteration and planning, of details large and small.

05/25/2023

This Week at Zed Industries: #3

Saying our goodbyes to Petros, and adding lots of little features.

05/19/2023

This Week at Zed Industries: #2

The second of many quick updates on what's happening at Zed.

05/12/2023

Copilot x Zed

GitHub Copilot is now available in Zed.

04/20/2023

Fixing Zed's license agreement

We've updated Zed's license to clearly reflect our intention to protect your privacy.

04/05/2023

Enabling low-latency, syntax-aware editing using Tree-sitter

A tour of Zed's syntax-aware editing features, and how we use Tree-sitter to implement them efficiently.

03/27/2023

Introducing Zed: A high-performance, multiplayer code editor. Now in beta.

Zed is now ready for your keystrokes and feedback.

03/15/2023

Leveraging Rust and the GPU to render user interfaces at 120 FPS

A deep-dive into the graphical underpinnings of GPUI, the hardware-accelerated framework that powers Zed's user interface.

03/07/2023

This Week at Zed Industries: #1

The first of many quick updates on what's happening at Zed.

01/23/2023

How CRDTs make multiplayer text editing part of Zed's DNA

A detailed exploration of Zed's eventually-consistent text representation.

12/01/2022